MaNGOS Changelog

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Revision Log Author Date
1398daf

[s0155] Fixed build after backporting EVENT_T_MISSING_BUFF. - http://bit.ly/8WWwKD

vladimirmangos 04/09/2010
c03ede3

[s0154] Small ordering typis in `spell_chain`.

No data changes. - http://bit.ly/bDm8RY

vladimirmangos 04/09/2010
cc1843b

[10438] Fix GetHeight() to return height within actual search distance only.

Good news: Fixes fishing bobber
Bad news: Mobs follow into the air again unless larger search distance is used - http://bit.ly/9mIGJe

lynx3d 03/09/2010
928f361

[10437] Fix engineering bonus for injectors

Signed-off-by: Laise <fenrisse@gmail.com> - http://bit.ly/9Ud8Yi

lavinelu 03/09/2010
df3a175

[10436] Fix typos in invisibility aura handlers

Signed-off-by: Laise <fenrisse@gmail.com> - http://bit.ly/cGbyfs

darkstalker 03/09/2010
d8e84a9

[s0153] Fix recently added uint64 use for query in char deleted commands.

In mangos DB we store full guids only in *_aura tables for caster.

(based on commit 712d1d2) - http://bit.ly/9mUqzH

vladimirmangos 03/09/2010
712d1d2

[10435] Fix recently added uint64 use for query in char deleted commands.

In mangos DB we store full guids only in *_aura tables for caster. - http://bit.ly/asjPjp

vladimirmangos 03/09/2010
89dd5be

[10434] Add missing braces - should fix 51664 and ranks

Signed-off-by: Laise <fenrisse@gmail.com> - http://bit.ly/b63kqJ

porteyoplait 02/09/2010
5ef7b4c

[s0152] Implement EVENT_T_MISSING_BUFF for self buff check

Also added amount spell stack checks at loading
for EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED.

(based on commit d4379bb) - http://bit.ly/blOIDR

vladimirmangos 02/09/2010
d4379bb

[10433] Implement EVENT_T_MISSING_BUFF for self buff check

Also added amount spell stack checks at loading
for EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED. - http://bit.ly/9RMOvV

vladimirmangos 02/09/2010
383cbc7

[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes

ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:

  • Common.h header expected to be first include in any src/game/header except most simple cases.
  • Related FILE.h header expected to be first include in FILE.cpp
  • Fixed some absent includes and type forwards for safe build without PCH enabled.
  • Avoid using MANGOS_ASSERT in src/framework code - http://bit.ly/aAxiXb

vladimirmangos 02/09/2010
1a35175

[10431] Correcting issues with flying creatures falling to ground at death.

Simplified the way FallGround works and death states are set in a more logical way when a mob is in fact DEAD_FALLING.
Visual will in some cases not be correct. Notes in code for details.

Thanks to Lynx fixing Map::GetHeight
It now return mapHeight as last resort, making FallGround work as expected.
This fix reveal one (known) bug, and therefore a temp hack is added in TargetedMovegen, to be sure Z is not the ground Z for a creature that are able to fly.
Other creatures will follow by the ground level Z (in other words, they will no longer follow in the air). - http://bit.ly/b9R7W0

nofantasy 01/09/2010
53b6d90

[10430] Improve detection removed ranks for spell in `spell_chain` - http://bit.ly/d82bsK

vladimirmangos 31/08/2010
6abc1a3

[s0151] some format string fixes

(backported from commit d40352c)

Signed-off-by: arrai <array.of.intellect@gmail.com> - http://bit.ly/bgzIsG

arrai 31/08/2010
d40352c

[10429] some format string fixes - http://bit.ly/bpRH90

arrai 31/08/2010