|
1398daf
|
[s0155] Fixed build after backporting EVENT_T_MISSING_BUFF. - http://bit.ly/8WWwKD
- [ src/game/CreatureEventAI.cpp]
- [ src/shared/revision_nr.h ]
|
vladimirmangos |
04/09/2010 |
|
c03ede3
|
[s0154] Small ordering typis in `spell_chain`.
No data changes. - http://bit.ly/bDm8RY
- [ sql/mangos.sql]
- [ src/shared/revision_nr.h ]
|
vladimirmangos |
04/09/2010 |
|
cc1843b
|
[10438] Fix GetHeight() to return height within actual search distance only.
Good news: Fixes fishing bobber
Bad news: Mobs follow into the air again unless larger search distance is used - http://bit.ly/9mIGJe
- [ src/game/Map.cpp]
- [ src/shared/revision_nr.h ]
|
lynx3d |
03/09/2010 |
|
928f361
|
[10437] Fix engineering bonus for injectors
Signed-off-by: Laise <fenrisse@gmail.com> - http://bit.ly/9Ud8Yi
- [ sql/mangos_spell_check.sql]
- [ src/game/SpellEffects.cpp]
- [ src/shared/revision_nr.h ]
|
lavinelu |
03/09/2010 |
|
df3a175
|
[10436] Fix typos in invisibility aura handlers
Signed-off-by: Laise <fenrisse@gmail.com> - http://bit.ly/cGbyfs
- [ src/game/SpellAuras.cpp]
- [ src/shared/revision_nr.h ]
|
darkstalker |
03/09/2010 |
|
d8e84a9
|
[s0153] Fix recently added uint64 use for query in char deleted commands.
In mangos DB we store full guids only in *_aura tables for caster.
(based on commit 712d1d2) - http://bit.ly/9mUqzH
- [ src/mangosd/CliRunnable.cpp]
- [ src/shared/revision_nr.h ]
|
vladimirmangos |
03/09/2010 |
|
712d1d2
|
[10435] Fix recently added uint64 use for query in char deleted commands.
In mangos DB we store full guids only in *_aura tables for caster. - http://bit.ly/asjPjp
- [ src/mangosd/CliRunnable.cpp]
- [ src/shared/revision_nr.h ]
|
vladimirmangos |
03/09/2010 |
|
89dd5be
|
[10434] Add missing braces - should fix 51664 and ranks
Signed-off-by: Laise <fenrisse@gmail.com> - http://bit.ly/b63kqJ
- [ src/game/UnitAuraProcHandler.cpp]
- [ src/shared/revision_nr.h ]
|
porteyoplait |
02/09/2010 |
|
5ef7b4c
|
[s0152] Implement EVENT_T_MISSING_BUFF for self buff check
Also added amount spell stack checks at loading
for EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED.
(based on commit d4379bb) - http://bit.ly/blOIDR
- [ doc/EventAI.txt]
- [ src/game/CreatureEventAI.cpp]
- [ src/game/CreatureEventAI.h]
- [ src/game/CreatureEventAIMgr.cpp]
- [ src/shared/revision_nr.h ]
|
vladimirmangos |
02/09/2010 |
|
d4379bb
|
[10433] Implement EVENT_T_MISSING_BUFF for self buff check
Also added amount spell stack checks at loading
for EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED. - http://bit.ly/9RMOvV
- [ doc/EventAI.txt]
- [ src/game/CreatureEventAI.cpp]
- [ src/game/CreatureEventAI.h]
- [ src/game/CreatureEventAIMgr.cpp]
- [ src/shared/revision_nr.h ]
|
vladimirmangos |
02/09/2010 |
|
383cbc7
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.
In addition made related changes:
- Common.h header expected to be first include in any src/game/header except most simple cases.
- Related FILE.h header expected to be first include in FILE.cpp
- Fixed some absent includes and type forwards for safe build without PCH enabled.
- Avoid using MANGOS_ASSERT in src/framework code - http://bit.ly/aAxiXb
- [ src/framework/GameSystem/NGrid.h]
- [ src/framework/GameSystem/TypeContainer.h]
- [ src/framework/Utilities/LinkedReference/Reference.h]
- [ src/game/AchievementMgr.cpp]
- [ src/game/AuctionHouseMgr.cpp]
- [ src/game/AuctionHouseMgr.h]
- [ src/game/Bag.cpp]
- [ src/game/Bag.h]
- [ src/game/BattleGround.h]
- [ src/game/BattleGroundAB.cpp]
- [ src/game/BattleGroundAB.h]
- [ src/game/BattleGroundAV.cpp]
- [ src/game/BattleGroundAV.h]
- [ src/game/Camera.cpp]
- [ src/game/Camera.h]
- [ src/game/CellImpl.h]
- [ src/game/Chat.cpp]
- [ src/game/Chat.h]
- [ src/game/ConfusedMovementGenerator.cpp]
- [ src/game/Corpse.cpp]
- [ src/game/Corpse.h]
- [ src/game/Creature.cpp]
- [ src/game/CreatureAISelector.cpp]
- [ src/game/DBCStores.cpp]
- [ src/game/GameObject.cpp]
- [ src/game/GossipDef.cpp]
- [ src/game/InstanceSaveMgr.cpp]
- [ src/game/InstanceSaveMgr.h]
- [ src/game/Item.cpp]
- [ src/game/Mail.cpp]
- [ src/game/Map.cpp]
- [ src/game/Map.h]
- [ src/game/MapInstanced.cpp]
- [ src/game/MapInstanced.h]
- [ src/game/MapManager.cpp]
- [ src/game/MapManager.h]
- [ src/game/MotionMaster.cpp]
- [ src/game/MovementGenerator.h]
- [ src/game/Object.cpp]
- [ src/game/Object.h]
- [ src/game/ObjectAccessor.cpp]
- [ src/game/ObjectAccessor.h]
- [ src/game/ObjectGridLoader.cpp]
- [ src/game/ObjectGridLoader.h]
- [ src/game/ObjectMgr.cpp]
- [ src/game/ObjectMgr.h]
- [ src/game/Pet.cpp]
- [ src/game/Pet.h]
- [ src/game/Player.cpp]
- [ src/game/Player.h]
- [ src/game/PoolManager.cpp]
- [ src/game/PoolManager.h]
- [ src/game/Spell.cpp]
- [ src/game/Spell.h]
- [ src/game/SpellAuras.cpp]
- [ src/game/SpellMgr.cpp]
- [ src/game/SpellMgr.h]
- [ src/game/ThreatManager.cpp]
- [ src/game/Traveller.h]
- [ src/game/Unit.cpp]
- [ src/game/UpdateData.cpp]
- [ src/game/UpdateMask.h]
- [ src/game/Vehicle.h]
- [ src/game/WaypointManager.cpp]
- [ src/game/WaypointManager.h]
- [ src/game/World.cpp]
- [ src/realmd/AuthSocket.cpp]
- [ src/shared/Auth/HMACSHA1.cpp]
- [ src/shared/ByteBuffer.h]
- [ src/shared/Common.h]
- [ src/shared/Database/QueryResult.h]
- [ src/shared/Database/QueryResultMysql.cpp]
- [ src/shared/Errors.h]
- [ src/shared/Threading.cpp]
- [ src/shared/revision_nr.h]
- [ src/shared/vmap/MapTree.cpp]
- [ src/shared/vmap/VMapDefinitions.h ]
|
vladimirmangos |
02/09/2010 |
|
1a35175
|
[10431] Correcting issues with flying creatures falling to ground at death.
Simplified the way FallGround works and death states are set in a more logical way when a mob is in fact DEAD_FALLING.
Visual will in some cases not be correct. Notes in code for details.
Thanks to Lynx fixing Map::GetHeight
It now return mapHeight as last resort, making FallGround work as expected.
This fix reveal one (known) bug, and therefore a temp hack is added in TargetedMovegen, to be sure Z is not the ground Z for a creature that are able to fly.
Other creatures will follow by the ground level Z (in other words, they will no longer follow in the air). - http://bit.ly/b9R7W0
- [ src/game/Creature.cpp]
- [ src/game/Map.cpp]
- [ src/game/TargetedMovementGenerator.cpp]
- [ src/game/Traveller.h]
- [ src/game/Unit.cpp]
- [ src/shared/revision_nr.h ]
|
nofantasy |
01/09/2010 |
|
53b6d90
|
[10430] Improve detection removed ranks for spell in `spell_chain` - http://bit.ly/d82bsK
- [ sql/mangos.sql]
- [ sql/updates/Makefile.am]
- [ src/game/SpellMgr.cpp]
- [ src/shared/revision_nr.h]
- [ src/shared/revision_sql.h]
- [ sql/updates/10430_01_mangos_spell_chain.sql ]
|
vladimirmangos |
31/08/2010 |
|
6abc1a3
|
[s0151] some format string fixes
(backported from commit d40352c)
Signed-off-by: arrai <array.of.intellect@gmail.com> - http://bit.ly/bgzIsG
- [ src/game/ObjectMgr.cpp]
- [ src/mangosd/CliRunnable.cpp]
- [ src/shared/revision_nr.h ]
|
arrai |
31/08/2010 |
|
d40352c
|
[10429] some format string fixes - http://bit.ly/bpRH90
- [ src/game/ObjectMgr.cpp]
- [ src/mangosd/CliRunnable.cpp]
- [ src/shared/revision_nr.h ]
|
arrai |
31/08/2010 |